Release Notes - Ubi - Version 2.3
- March 12th, 2014
** Product Description:
- Ubi software turns any surface into a 3D multi-touch screen. Ubi uses Kinect sensor to track hand and pen movements and generates touch events to control any application running on Windows.
** Software Requirement
- Windows 8 or Windows 8.1
- Kinect for Windows Runtime v1.6 or above
- Kinect for Windows SDK v1.6 or above if using Kinect for Xbox sensor for testing purpose
** Hardware Requirement
- Kinect for Windows sensor (or Kinect for Xbox Sensor for testing purposes)
- Ubi Pen for pen input (Note: Ubi Pen only works with Kinect for Windows sensor)
- 32 bit (x86) or 64 bit (x64) processor
- 4GB RAM, Dual-core 2.66-GHz or faster processor
- Dedicated USB 2.0 Port
** New Features
- Configure a part of the projected display to receive touch inputs.
- Users projecting from two screens can make one screen touch enabled. This can be done through Ubi Configurator. UbiConfiguration.exe is located at C:\Program Files (x86)\Ubi\.
- Perform color and background calibration separately through Ubi Configurator. This is especially useful for projecting onto LCD displays.
- We've also enabled the option to skip color calibration, background calibration for users with a permanent hardware setup. UbiConfiguration.exe is located at C:\Program Files (x86)\Ubi\.
- Support for Windows 8.1 Enterprise.
- Support for Kinect for Windows SDK 1.8 and Kinect for Windows Runtime 1.8.
** Bug Fixes and Improvements
- Users connect second monitor after calibration and there is an error.
- Transfer license reports "Failed" when it didn't.
- Trial license expires 30 days from issue day instead of activation day.
** Known issues
- The tilting function might fail due a bug in Kinect for Windows SDK. Unplug and replug the sensor if you want to use the tilting function.
- Noise might occur on the left boundary of the screen. Restart Ubi if there are ghost pointers occur.
- Switching the modes too fast might caused Ubi to crash.
- There is a delay after clicking mode switch before it is interactive.
- Switching mode from pen (pen to hand OR pen to finger) will cause ghost pointers during the delay time.